PolyCylinder

Adds a polygonal cylinder to the scene.

 

How to use

1. Click the PolyCylinder icon or choose the Tools > Primitives > Polygonal Volumetric > PolyCylinder command.

 

2. The program console prompts Local axes origin.

 

3. Position the cylinder either by clicking and dragging in any view (release the mouse button to confirm placement) or by typing its XYZ coordinates in the console. Values must be separated by a comma, i.e. 1,2,3, and confirmed by pressing Enter. If you press Enter without typing any value, the axes origin of the cylinder will be placed in correspondence with the XYZ origin.

 

4. The program console prompts Top radius.

 

5. Define the top radius by either clicking and dragging the Top radius point hotSpot or by typing the radius value in the console. Type 0 if you want to obtain a cone instead of a cylinder. Hold the mouse button down after the click in the view to interactively define the top radius value.

 

6. The program console prompts Bottom radius.

 

7. Define the bottom radius by either clicking and dragging the Bottom radius point hotSpot of the cylinder or by typing the radius value in the console. Hold the mouse button down after the click to interactively define the bottom radius value.

 

8. The program console prompts Height.

 

9. Define the height by either clicking and dragging the Height point hotSpot of the cylinder or by typing the height value in the console. Hold the mouse button down after the click in the view to interactively define the height value.

 

Options

 

Start angle

To change sweep of the arc.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter. The value can range from 0 to 360 degrees.

 

End angle

To change sweep of the arc.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter. The value can range from 0 to 360 degrees.

 

Bottom radius

To change the bottom radius.

Views. Choose the Edit mode. Click the Bottom radius point hotSpot and drag it. Release the mouse button when you reach the desired radius.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

Top radius

To change the top radius.

Views. Choose the Edit mode. Click the Top radius hotSpot and drag it. Release the mouse button when you reach the desired radius.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

Note: Set the value to 0 to obtain a cone instead of a cylinder.

 

Height

To change the height.

Views. Choose the Edit mode. Click the Height point hotSpot and drag it. Release the mouse button when you reach the desired height.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

Angular Subdivisions

To determine the number of polygonal subdivisions along the cylinder longitude.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

Vertical Subdivisions

To determine the number of polygonal subdivisions along the height of the cylinder.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

Radial Subdivisions

To determine the number of radial subdivisions of the cylinder caps.

Modeling Tool panel. Set the value either by moving the slider or by typing it in the data field and pressing Enter.

 

Caps

To remove cylinder caps.

Modeling Tool panel. Switch off the Top and Bottom check buttons.